TOPSCORE™ is a board game that simulates a football league for 2 to 6 Managers.
It is recommended that all rules are read before starting the game.
🧩 Components
- Game board
- Manager tokens (6 colours)
- Dice (1 per Manager)
- Player cards: GK, DF, MF, FW, SUB
- 1st Half and 2nd Half cards
- Reference cards (player list and fixture schedule)
⚙️ Game Setup
- Each Managers chooses one die and a token of the same colour and starts the game with 0 points.
- Shuffle the 1st and 2nd Half cards and place them face down on the board.
- Shuffle and separate the Player cards by position (GK, DF, MF, FW, SUB), and place them face down beside the board.
- Reveal as many Player cards of each position as the number of Managers playing and place them in a row next to the decks. See the image below as a reference (example shown for 2 Managers).

💼 Transfer Window
- Managers take turns selecting players of any position, following these rules:
- Draft order is determined by a dice roll, assigning Managers as M1, M2, etc., and this order is maintained throughout the game.
- Each Manager may select only one player per position.
- Selected players cannot be returned.
- Managers may select a face-up player card or draw blindly from the top of a deck.
- Each player is worth a number of points equal to their star rating.
- Combining players of the same colour across GK-DF, DF-MF, and MF-FW grants +1 bonus point per player involved.
- Once all teams are complete, Managers may trade players with each other.
- Unselected players are placed at the bottom of their decks and remain on the table.
- The game includes a reference card listing all available players.
🗓️ Fixture Schedule
- In a league format, Managers play several matches against each other.
- A reference card shows the recommended match sequence depending on the number of Managers.
- With 4 or more Managers, it is recommended to play matches simultaneously to reduce total game time.
⚽ Matches
- Each match has two halves (1st Half and 2nd Half).
- In each half, there is a goal scoring opportunity, resolved in two phases: Possession and Attack vs Defence.
- 1st Half:
- Each Manager draws a 1st Half card and immediately applies its effect.
- Each Managers selects and announces their tactic (see table below) for the 1st Half.
- The Manager with the least game points may adjust their tactic after seeing the opponent’s tactic. In case of a tie, both roll the dice to decide who chooses last.
- According to their tactic, each Manager totals the points of the players involved in Possession.
- Managers roll their dice simultaneously.
- The Manager with the highest total (players + dice) wins Possession. In case of a tie, re-roll the dice.
- The Manager who wins Possession now plays Attack, and the opponent plays Defence.
- According to their tactic, each Manager totals the points of the players involved in Attack or Defence.
- Managers roll their dice simultaneously. The Manager playing Attack scores a goal if their total (players + dice) is higher than the Manager playing Defence. In case of a tie, the Manager playing Attack wins a penalty. To score the penalty, the Manager rolls the die and must call odd or even correctly.
- In the 2nd Half, follow the same steps above, with the following differences:
- Draw a 2nd Half card.
- Managers may choose a new tactic.
- The Substitute (SUB) can be used in any position, provided it has not already been used.
- After each match, all 1st and 2nd Half cards used are discarded.
| Tactics | Possession | Attack | Defense |
| Defensive | MF | FW | GK + DF |
| Balanced | DF + MF | FW | GK |
| Offensive | DF | MF + FW | GK |
🃏 Free Players
- At the end of each round, for every goal scored, Managers may replace a player with another of the same position from the top of the deck. Draft order is maintained (M1, M2, etc.). Replacements are permanent; the replaced card goes to the bottom of the deck.
- Managers may continue trading players between themselves.
🏆 Points
- Managers advance on the board:
- 3 points for a win (1-0 or 2-0).
- 1 point for a draw (0-0 or 1-1).
- The first Manager to reach 16 points wins the game. If two or more Managers reach 16 points in the same round, they play additional matches until a winner emerges.
⚡ Effects of 1st and 2nd Half Cards
- In Form: +2 points to the indicated player
- Off Form: -2 points to the indicated player
- Super Form: +3 points to a player of choice
- Injury: The indicated player is replaced by the substitute
- Morale Boost: +2 points to the indicated player
- Super Sub: Substitute gains +3 points when used

